WWE 2K15’s MyCareer mode trumps its other frustrations (review)

With a new generation comes testing waters and trial and error; the game has a lot of missing features and a depleted character roster, but makes up in gameplay and visuals. The first thing fans of the previous games will notice is how stunning the visuals are. The character models and wrestling attires almost look life-like because WWE 2K used the same facial and body scanning technology used for the NBA 2K games. The gameplay has been significantly improved this time around, with one of the most unique improvements coming from the new lock up system. The lock up system is a mini game before each single match type where both competitors would lock up in a chain wrestling match to see who can out wrestle each other, just like in an actual wrestling match. This new chain wrestling feature is a great addition to the game and adds a sense of realism to each match you have.

WWE 2k15: Missing A Lot Of Match Types (Ladder, 3/4 Man TLC/Cage/Table, Handicap)

Visually, WWE 2K16 looks great. We’re at a point in the gaming world where that’s expected. It’s still nice to see, but that quality moves the needle only so much in the eyes of hardcore fans. In previous versions, the online matchmaking for WWE games has been hit-or-miss — or lacking rhyme and reason.

2K15 introduces “background matchmaking,” which matches you with WWE 2K15 on the PlayStation 4, a GameFAQs message board.

Raw , formerly Smackdown. Of course, that means visually. Similarly, when Triple H walks out, his face looks absolutely perfect…which accentuates how bad his hair looks. But look at me starting off with the graphics like a jerk. Some of it is cosmetic. If John Cena is trying to do the Throwback to a laying opponent, he will automatically drag them away from the ropes first.

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Yes, there are a bunch of modes missing, but there is new content as well to make up for that. And I’d honestly rather have a smoother product.

Online Play has seen some of the most confusing changes anywhere in the game. On Xbox One and PlayStation 4, it uses Background Matchmaking to find opponents for Ranked and Casual matches, with players setting their Matchmaking preferences such Match Types, Superstars and Arenas beforehand and then search for an opponent.

WWE games of late have come with their share of online problems, but matchmaking menus were really the villain most people were focused on. Thus, 2K15’s switch to a “background matchmaking” system, which has players essentially opt-in for challenges from online competitors while sitting in non-online game menus, is an odd choice. Private matches still use the same basic matchmaking screen you’re likely accustomed to, but ranked matches can only be played using this system.

On its own, that change is merely confusing, but the fact that ranked matches require you to set long-term match type and favorite wrestler preferences, rather than just letting you choose those options on the fly in each match, is a little bit insane. Meanwhile, online performance is still fairly suspect, with several instances of connection dropped or failed, and lag being a prevalent issue through most of the matches.

WWE 2K15 Review: Monday Night, Undercooked

Still, there’s plenty of options to play around with, hopefully we get some create-a-match type of features in the future. Wwe 2k15 how do you turn on background matchmaking in wwe 2k15 how to turn on background matchmaking. Players can set their Matchmaking preferences such Match Types, Superstars, Divas and Arenas and then search for an opponent — even while playing an Exhibition match. Where all of these changes matter most is in My. Several other notable gameplay differences include the segmented stamina meter, which regenerates stamina up to the max of each segment, and chain grappling, which occurs at the start of every match to simulate the tussling in real- life matches.

Other stars of very popular superstar to a lot of some of this series.

WWE 2K15 also has the WWE commentary teams calling each match. well, better than any other wrestling game I’ve played, is make that part of gameplay.

Seeing Pac-Man turn into a giant version of his 2D incarnation, chomping through. WWE 2K15 isnt a bad game, but it is now certainly a very stale one. You can turn off chain wrestling if you want, but the small tactical. WWE 2K15 is an awkward transition to a new generation of consoles. WWE 2K15s baffling new interface and background matchmaking system. Raw included several promos for the forthcoming WWE 2k15 video game.

Del Rio beautifully countered it into a Cross-Armbreaker, only for Cena to escape by turning it into a. ROH has a very different situation with regard to matchmaking. Hes tiny, but hes strong and has the amateur background. The question.

WWE 2K16: Features That Will Make or Break Upcoming Game

To build a complete case of WWE 2k15, I tried out a good bit of online play. It was overall a somewhat pleasant experience. The game uses background matchmaking wherein you can customize settings in the main online menu or be working in the quick play menu screen and still be sent over a match and asked if you would like to start.

I have never seen that in another sports game and the idea of having to wait to get into a match in one menu has always unnerved me about other sports games. To see WWE 2K15 taking a step to make another way is very encouraging. The good part about the online is that it does happen seamlessly.

WELCOME; GAME MODES; MATCH; CONTACT INFO and edit the characteristics of your Superstars, teams and titles to truly make WWE 2K15 your own!

Like past games in the series, WWE 2K15 spends a lot of time looking back on wrestling history. Propped up by years of real-life stories, cuts and bruises, the series continues to be a good source for professional wrestling nostalgia. Still, while 2K Sports’ efforts pay off in a few areas, the publisher missed a chance to be the best in the world by a wide margin this year. By dropping a number of customization options and introducing an annoying game mechanic, WWE 2K15 loses touch with what made the series special.

Their championship bout sounds like the final moments of a storied rivalry, but is in fact the first match in WWE Showcase mode, which recreates this and one other multi-year feud between Triple H and Shawn Michaels. Showcase features expertly-produced video packages and goal-oriented historical matches, much like the Attitude Era and 30 Years of WrestleMania modes in past games from developer Yuke’s. As before, 2K Showcase remains my favorite part of the game, hopping across multiple months to provide players with a well-presented slice of wrestling history.

Showcase is also the best arena to show off WWE 2K15 ‘s greatest asset, its graphical improvements. WWE 2K15 leaps into the new generation of consoles with better visuals than ever before. Wrestling buffs may notice that a few details are slightly out of place, but history is represented astoundingly well in 2K Showcase in particular.

It was fun to relive the drama of each rivalry, though you spend a lot of time playing as the same wrestlers Punk, Cena, etc. The rivalry concept just doesn’t lend itself to variety as well as previous historical modes. Unfortunately, the action between the ropes isn’t up to the same standards as the visual presentation. In-ring activity is still very reliant on the tough-to-gauge reversal system, which requires a single button press at exactly the right moment.

Background Matchmaking???

Additionally, there’s a handy table at the bottom of this post that shows which platforms will have what modes available. Within each match of this mode, players will be tasked with completing bonus historical objectives that result in new content being unlocked for all other game modes. This mode is available on Xbox One and PlayStation 4.

This is only available for Xbox One and PlayStation 4. Players can use Background Matchmaking to find opponents for Ranked and Casual matches in a variety of match types.

2K Sports has been focusing on making it less an arcade-y fighting game and more of a simulation. Some of it is cosmetic. If John Cena is trying.

This theme requires that Take-Two implements a system in which gamers are given the opportunity to be involved in a dynamic storyline rather than set plot. Decisions like responses to a question in an interview, dating a top diva, winning a title, interfering in a match especially a big one , taunting or turning on a crowd, joining or forming a stable, disbanding or turning on ally, etc.

The more control gamers are given the happier. Nothing is more frustrating then feeling constrained in a set plot where, no matter if you want to take a new direction or not, your made to stick to the script. The irony in this is that is not the WWE way. This is a video game though, and the gamers are now the new writers. WWE 2K15 can make an ideal world where wrestlers have more control over their image, packaging, and destiny based on their decision in and out of the ring.

My hope is that 2K Sport will take a look at this concept and implement it in the upcoming installment of its second game of the series. As gamers CAW grow in stature they will be offer bigger matches and given more option on what stars they can worth with or opponents they can feud with. Expanding upon alliances, gamers should have the ability to form a tag team or join or recruit members to form a stable within this game mode.

WWE 2K15 – Multiplayer Gameplay – Part 1 – “Weird Matchmaking, Bad Connections”